Dec 26, 2006, 07:49 PM // 19:49
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#21
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Hall Hero
Join Date: Aug 2005
Profession: E/
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/signed
Why not. It is useful. Somebody also suggested on this thread something to indicate double strikes for sins as well. also /signed
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Dec 26, 2006, 08:03 PM // 20:03
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#22
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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I'm agreeing with the OP. But it still pisses me off that people can say /notsigned without any counterpoints. As far as I see it, critical hits should have been displayed a long time ago, as insignificant as they already are, they should be visible for those skills like Dulled Weapon or whatever, because I doubt it's been used more than 10 times.
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Dec 26, 2006, 11:24 PM // 23:24
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#23
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Wilds Pathfinder
Join Date: Jan 2006
Location: Delaware, USA
Guild: Error Seven Operators [Call]
Profession: W/
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You can already see criticals and non-criticals. Watch:
PS: Ignore the numbers, I had 0 Axe Mastery at the time...
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Dec 26, 2006, 11:27 PM // 23:27
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#24
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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A variation in the damage 'aura' is hardly recognition. I'd prefer changing critical hits to another number, maybe red.
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Dec 26, 2006, 11:28 PM // 23:28
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#25
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Wilds Pathfinder
Join Date: Jan 2006
Location: Delaware, USA
Guild: Error Seven Operators [Call]
Profession: W/
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Hardly recognition? Well, I don't know about you guys, but a critical hit absolutely GLARES out at me, pretty easy to recognize...
And (unconfirmed) a guildie told me there's a different sound as well...
But I don't see any reason not to add another indicator.
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Dec 27, 2006, 12:02 AM // 00:02
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#26
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Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
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GO FOR THE EYES
/signed
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Dec 27, 2006, 05:01 AM // 05:01
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#27
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Ascalonian Squire
Join Date: Dec 2006
Guild: Kyuubi Bloodline [Kyuu]
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Sure, why not.
/signed
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Dec 27, 2006, 06:27 AM // 06:27
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#28
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Wilds Pathfinder
Join Date: Oct 2005
Location: pit of brimstone
Guild: Squad Six Six Six [ssss]
Profession: A/Me
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couple posts up shows the effects, you all never seen that all this time? you kidding me?
red dmg = your dmg btw.
if anything they could add a gold rim around the yellow dmg text, or something to shine more. but thats it. its not important to know if u do a critical or not. if you HIT them or if they block/evade is what is IMPORTANT.
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Dec 27, 2006, 09:29 AM // 09:29
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#29
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Wilds Pathfinder
Join Date: May 2005
Location: Take me where I cannot stand.
Guild: The Better Part of Valor
Profession: W/N
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/signed
My non-spellcasters love this idea!
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Dec 29, 2006, 03:59 AM // 03:59
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#30
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Wilds Pathfinder
Join Date: Jan 2006
Location: Delaware, USA
Guild: Error Seven Operators [Call]
Profession: W/
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Quote:
Originally Posted by floppinghog
couple posts up shows the effects, you all never seen that all this time? you kidding me?
red dmg = your dmg btw.
if anything they could add a gold rim around the yellow dmg text, or something to shine more. but thats it. its not important to know if u do a critical or not. if you HIT them or if they block/evade is what is IMPORTANT.
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Off-topic. Look at this guy's avatar to show the beauty of something similar to the critical hit effect :P Not complaining about that are you? ^^
But yeah, QFT. Criticals really aren't that important to know...it's not like there are any skills that say "if your last hit was a critical hit..." The only skills with critical hit conditionals perform the action on the critical anyway (i.e. Critical Chop).
Last edited by Relambrien; Dec 30, 2006 at 04:05 AM // 04:05..
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Dec 29, 2006, 07:23 AM // 07:23
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#31
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Wilds Pathfinder
Join Date: Oct 2005
Location: pit of brimstone
Guild: Squad Six Six Six [ssss]
Profession: A/Me
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lol thanks bout my avatar, but its not a critical =D its 'furious axe' skill effect/animation
and i made a typo in my earlier post, red dmg is your dmg = as in what your suffering from an enemy.
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Dec 29, 2006, 09:34 AM // 09:34
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#32
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Ascalonian Squire
Join Date: Dec 2006
Profession: W/
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/signed
Can't do any harm, and it helps some people.
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Dec 29, 2006, 10:12 AM // 10:12
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#33
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Academy Page
Join Date: Sep 2006
Guild: Ex Talonis
Profession: Mo/
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Quote:
couple posts up shows the effects, you all never seen that all this time? you kidding me?
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Coz monks, eles, necros, mesmers, and ritualists always examine the animations that melee characters make.
/signed, couldnt hurt and would come in handy for some assassin and paragon skills.
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Dec 29, 2006, 10:52 AM // 10:52
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#34
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Wilds Pathfinder
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/signed -
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Dec 29, 2006, 08:56 PM // 20:56
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#37
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Wilds Pathfinder
Join Date: Oct 2005
Location: pit of brimstone
Guild: Squad Six Six Six [ssss]
Profession: A/Me
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Quote:
Originally Posted by kurtas
Coz monks, eles, necros, mesmers, and ritualists always examine the animations that melee characters make.
/signed, couldnt hurt and would come in handy for some assassin and paragon skills.
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i actually do notice the critical effect whoosh, big broken circle flying out of my chest when im on a caster, its hard to miss, especially when your running from a melee - getting hit, which makes him do criticals much more often.
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Dec 29, 2006, 08:58 PM // 20:58
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#38
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Wilds Pathfinder
Join Date: Oct 2005
Location: pit of brimstone
Guild: Squad Six Six Six [ssss]
Profession: A/Me
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this topic is about having recognition of some type with critical hits.
news flash people who signed: there is an effect, Anet does it again! we all happy family.
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Dec 30, 2006, 04:01 AM // 04:01
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#39
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Academy Page
Join Date: Sep 2005
Location: Tijuana, B.C., Mexico.
Profession: W/
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/signed
Yup, agree.
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Dec 30, 2006, 05:40 AM // 05:40
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#40
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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hmm would be very nice.
/signed
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